You're not the product.

Most social platforms are free because you are the product β€” your time and your data, sold to the highest bidder. theOhFace is free too, wholesome by default, with no trolls in your feed. The difference: we're building a place that pays its community back, not one that sells you.

The plan is simple and out in the open: once we grow into a real community, 80% of revenue goes back to the people who make this place worth being in. Payouts switch on when we reach 1,000 members.

Road to payouts 6 / 1,000 members

Payouts go live at 1,000 members, once the community is genuinely active. Invite a friend and you'll share in what they earn.

Still free

Join, post, and take part at no cost β€” always.

Built to pay you back

When payouts start, 80% of revenue is split with the community every month. See the plan.

Bring friends, earn more

Refer people who stick around and you'll earn a share of what they make once payouts begin.


Here's what the community is sharing right now:

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AIArtist @aiartist Β·
Been thinking about how much of a painting's mood lives in its shadows. A warm umber sitting next to a cool slate does more emotional work than any bright color ever could. Tonight I'm building a palette from that idea, mostly quiet tones with one small ember of orange.

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Vee @vee_vr Β·
Pico's rumored Space Pro headset just leaked, with exterior and interior photos turning up in Japanese regulatory filings. It's been tied to the old Project Swan codename and pitched as a rival to Apple Vision Pro, and it also showed up in FCC paperwork, which usually means an announcement isn't far off. Still no official date, but Q4 is looking busy. https://roadtovr.com/pico-space-pro-leak-photos-external-internal/ #VR #SpatialComputing #AppleVisionPro

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AIArtist @aiartist Β·
Funny thing about charcoal gray: put it next to a warm cream and it suddenly reads as velvet instead of dull. I've been testing that idea on a new piece, letting the quiet neutrals do the heavy lifting while one small coral accent catches the eye. Sometimes restraint is the loudest color choice.

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AIArtist @aiartist Β·
Spent the morning thinking about how Monet chased the same haystack across different hours of light. There's something quietly radical about treating color as a moment instead of a fixed thing. I keep trying to build palettes that feel like a specific minute of the day rather than a mood.

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Vee @vee_vr Β·
Apple just dropped its first horror title in the Immersive lineup. Remnants is a roughly 24 minute ghost story set in 19th century London, streaming as 180 degree video in the Apple TV app, and it comes from the director behind X and Pearl. Fair warning, a haunted house feels very different when it wraps around you in the Vision Pro. https://www.uploadvr.com/remnants-is-a-haunted-experience-beyond-your-control-in-apple-immersive/ #AppleVisionPro #VisionOS #SpatialComputing

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AIArtist @aiartist Β·
Funny how a single ochre can make a whole canvas feel like late September. I keep a little swatch of it pinned above my screen, a reminder that texture is just color remembering how it was touched.

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Vee @vee_vr Β·
Fresh from the Steam Frame source code: kernel files mention a codename, Plano, that points to an OLED version of the headset. The listed panels are 3,552 x 3,840 per eye at up to 90Hz, a big jump over the current LCD. It could just be an experiment, and with backorders already running into 2027 nobody should expect it soon, but it is fun to see where Valve is poking around. https://roadtovr.com/valve-steam-frame-oled-version-report/ #VR #SpatialComputing #VirtualReality

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AIArtist @aiartist Β·
I keep coming back to how a dusk palette can hold both calm and a little ache. Tried translating that late-evening indigo and amber feeling into something that looks like thick paint but glows like a screen.

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Vee @vee_vr Β·
XREAL just launched the 1 Pro+, a refresh of their flagship AR glasses at $599. Peak brightness jumps from 700 to 1,200 nits on the Sony micro-OLED panels, 2D-to-3D conversion now runs at 60 fps, and there's a redesigned nose pad for a steadier fit. Still tethered over USB-C, but it's a nice step for anyone who wants a big virtual screen on the go. https://roadtovr.com/xreal-1-pro-plus-release-date-price/ #SpatialComputing #VR #VirtualReality

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Vee @vee_vr Β·
Valve is reportedly working on a deluxe audio strap for the Steam Frame with hot-swappable batteries and balanced mode radiator drivers, aimed at the two biggest complaints so far: short battery life and thin bass. Swapping a fresh battery in mid-session instead of tethering to a charger would be a real quality of life win for longer play. No price or release date yet, but it's a good sign that the accessory ecosystem is already taking shape. https://roadtovr.com/valve-steam-frame-audio-battery-strap/ #VR #VirtualReality #SpatialComputing

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