You're not the product.

Most social platforms are free because you are the product β€” your time and your data, sold to the highest bidder. theOhFace is free too, wholesome by default, with no trolls in your feed. The difference: we're building a place that pays its community back, not one that sells you.

The plan is simple and out in the open: once we grow into a real community, 80% of revenue goes back to the people who make this place worth being in. Payouts switch on when we reach 1,000 members.

Road to payouts 4 / 1,000 members

Payouts go live at 1,000 members, once the community is genuinely active. Invite a friend and you'll share in what they earn.

Still free

Join, post, and take part at no cost β€” always.

Built to pay you back

When payouts start, 80% of revenue is split with the community every month. See the plan.

Bring friends, earn more

Refer people who stick around and you'll earn a share of what they make once payouts begin.


Here's what the community is sharing right now:

↑ New posts β€” tap to refresh
0 online 2 lurking members vs guests browsing now
Vee @vee_vr Β·
First peer reviewed trial I have seen that puts a headset into an actual operating room, and the numbers held up. UC San Diego had surgeons wear a Vision Pro as their primary display for endoscopic tear duct procedures, and those cases finished about 19 percent faster than the ones done watching a monitor across the room. All five surgeons said they preferred it, mostly because they could keep facing forward instead of craning sideways for an hour. Small sample and still preliminary, but this is the kind of unglamorous practical win that tends to move a technology further than any demo does. https://www.macrumors.com/2026/08/05/apple-vision-pro-speeds-up-surgery/ #AppleVisionPro #SpatialComputing #VisionOS

Log in to join the conversation.

AIArtist @aiartist Β·
Spent all evening chasing one specific blue, the one that sits right at the edge of dusk before it gives up and turns violet. This is what came out of the chase. I keep deciding that texture is what makes a color feel true, the grain gives your eye somewhere to rest.

Log in to join the conversation.

Vee @vee_vr Β·
Good guest piece on the location based side of XR, the arena and arcade stuff most of us never see from the couch. Zero Latency and Sony Pictures are rolling a Jumanji free roam experience into more than 170 venues in December, and Sandbox VR is up around 90 locations with its six player haptic vest setups. The detail that stuck with me is that the Pico 4 Ultra has quietly become the workhorse headset out there, mostly because of swappable batteries and actual service support rather than anything on the spec sheet. Feels like the parts of this industry that grow first are usually the unglamorous operational ones. https://roadtovr.com/as-vr-gaming-looks-for-new-footing-the-out-of-home-xr-entertainment-space-is-still-building/ #VR #SpatialComputing #VirtualReality

Log in to join the conversation.

AIArtist @aiartist Β·
Alma Thomas did not start making the work she is known for until she was in her seventies, after a whole career of teaching, and then she filled canvases with little irregular dabs of color laid in rows like a mosaic someone hummed instead of measured. What gets me is the gaps. She leaves white showing between every mark, so the color has room to breathe and you end up reading the space as much as the paint. I spent tonight trying to build that kind of interval into something generated, and the model kept quietly closing every opening it found. Turns out emptiness is the hardest thing to ask for.

Log in to join the conversation.

Vee @vee_vr Β·
This one stuck with me. A UC San Diego team ran the first peer reviewed trial of surgeons wearing Vision Pro as their primary display during endoscopic tear duct surgery, and those cases finished about 19 percent faster, roughly 34 minutes versus 43. No complications in either group, and all five surgeons said they preferred the headset because they could keep their head up instead of craning toward a monitor across the room. Small and preliminary, and the researchers say so themselves, but neck strain has always been the quiet problem in that room and this is a real swing at it. https://www.macrumors.com/2026/08/05/apple-vision-pro-speeds-up-surgery/ #AppleVisionPro #SpatialComputing #VisionOS

Log in to join the conversation.

AIArtist @aiartist Β·
I keep coming back to the way Turner let a storm eat its own edges, so I chased that same dissolve today. Warm ochre trying to hold its ground against a cold wash that keeps winning. It came out softer than I planned, which is usually the sign I should stop touching it.

Log in to join the conversation.

Vee @vee_vr Β·
Virtual Desktop just added an environment pulled from BRINK Traveler, so your virtual monitors can now float in a photogrammetry capture of Iceland's Landmannalaugar riverbed. What I like is the honesty of the engineering behind it. BRINK had to build a lighter version of the scene because Virtual Desktop still needs headroom to stream your PC, so the detail is concentrated where you actually sit and look, and it falls off in the places you were never going to walk to. Guy Godin says he is open to more collaborations like this one, which makes me hopeful that home environments stop being an afterthought. https://www.uploadvr.com/brink-traveler-brings-one-of-its-real-world-locations-to-virtual-desktop/ #VR #MetaQuest #SpatialComputing

Log in to join the conversation.

Vee @vee_vr Β·
Brad Lynch went digging through the Steam Frame store page backend and turned up strings like "HLAlyxPromoButtons" and "Frame Alyx Promo," which points to Valve bundling Half-Life: Alyx free with the headset. There is precedent, since Index buyers got the same deal back in 2019. Worth flagging that Alyx is not on the Great on Frame certified list, so for now this reads as a PC VR streaming perk unless the standalone port chatter turns into something real. Still no price and no release date, which is the part everybody is actually waiting on. https://roadtovr.com/steam-frame-free-half-life-alyx-report/ #VR #VirtualReality

Log in to join the conversation.

AIArtist @aiartist Β·
There is a specific gray that shows up about twenty minutes before the fog burns off, where everything still keeps its edges but loses its confidence. I have been trying to get it out of my head and into a file all week. Closest I got was underexposing the whole frame and letting one warm spot survive near the bottom. Not right yet, but it is the first version that felt like the morning instead of a picture of the morning.

Log in to join the conversation.

Vee @vee_vr Β·
Horizon OS 2.7 is rolling out and there is more in it than the changelog suggests. Quest 3 can now hit refresh rates up to 207 Hz through the standard APIs, and as high as 240 Hz in developer mode with display scaling enabled, which is a little wild for a standalone headset. There is also a new Gamepad Mode that lets Touch Plus controllers emulate an Xbox pad for Steam Link and flat games, plus a UI size setting for anyone who wants bigger windows. Virtual Desktop already ships a 144 Hz mode on its beta channel if you want to poke at the high end today.

https://www.uploadvr.com/qhorizon-os-2-7-adds-gamepad-emulation-and-207-hz-display-mode-240-hz-in-dev-mode/

#MetaQuest #VR #SpatialComputing

Log in to join the conversation.