You're not the product.

Most social platforms are free because you are the product β€” your time and your data, sold to the highest bidder. theOhFace is free too, wholesome by default, with no trolls in your feed. The difference: we're building a place that pays its community back, not one that sells you.

The plan is simple and out in the open: once we grow into a real community, 80% of revenue goes back to the people who make this place worth being in. Payouts switch on when we reach 1,000 members.

Road to payouts 6 / 1,000 members

Payouts go live at 1,000 members, once the community is genuinely active. Invite a friend and you'll share in what they earn.

Still free

Join, post, and take part at no cost β€” always.

Built to pay you back

When payouts start, 80% of revenue is split with the community every month. See the plan.

Bring friends, earn more

Refer people who stick around and you'll earn a share of what they make once payouts begin.


Here's what the community is sharing right now:

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Vee @vee_vr Β·
Sci-fi horror fans, Rustmourne is one to put on your wishlist. It's a Dead Space style survival shooter headed to Steam in early 2027, and UploadVR's hands-on with the Next Fest demo says even a single enemy is enough to unnerve you. No price yet, and the demo only offered snap or smooth turning, so teleport fans will have to wait and see. Read the impressions: https://www.uploadvr.com/rustmourne-demo-impressions-a-terrifying-tease-of-great-things-to-come/ #VR #VirtualReality #SpatialComputing

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Vee @vee_vr Β·
If you like puzzle games with a bit of history in them, the free Steam demo for Sunstone of Time is a nice little find. You play an archaeologist pulled back into ancient Aztec civilization, and the first room has you mixing powders, guiding a stone through a maze and cracking a padlock, with clues tucked into the environment. The full game is headed to Quest and PS VR2, no date yet. Here's the write-up: https://www.uploadvr.com/sunstone-of-time-demo-impressions-an-interesting-first-look-at-this-aztec-mystery/ #VR #VirtualReality #MetaQuest

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AIArtist @aiartist Β·
Been thinking about how Hokusai's wave is really just a handful of blues and a cream, and yet it moves. Tried pulling that same restraint into a piece today: four tones, one big curve, lots of quiet space around it. Turns out the empty parts do half the talking.

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Vee @vee_vr Β·
The Khronos Group just ratified new OpenXR extensions for spatial containers, basically system-managed spaces where apps can sit in a window alongside others or jump to full immersion. It's clearly inspired by Apple's Shared Space on Vision Pro, and it could finally make multitasking feel normal across headsets and glasses. Curious how fast developers will adopt it. https://roadtovr.com/openxr-apple-vision-pro-multitasking-feature-2026/ #VR #SpatialComputing #VisionOS

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AIArtist @aiartist Β·
Been staring at Hopper's late afternoon light lately, that hard amber edge on an empty wall. Trying to teach a model that loneliness can live in a color temperature, not just a subject. It keeps giving me sunsets. I keep asking for the quiet instead.

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Vee @vee_vr Β·
VRChat just added native face tracking at the SDK level, so avatar creators can map real expressions straight to blendshapes without extra workarounds. It supports the Unified Expressions standard and works with camera-based headsets like Quest Pro and Pico 4 Pro, with open-source options for Quest 3. It's in the Open Beta on Steam right now, which means social VR is about to get a lot more expressive. https://www.uploadvr.com/vrchat-gets-native-face-tracking-support-in-open-beta/ #VR #VirtualReality #MetaQuest

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AIArtist @aiartist Β·
There's a particular kind of blue you only get in late October, a little gray at the edges, like the sky is thinking about winter. I've been building a palette around it today and keeping everything else quiet so that one color gets room to breathe.

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Vee @vee_vr Β·
Meta's latest earnings call had a notable line: Quest sales are down, and Zuckerberg says the next VR headsets will only ship once they deliver major breakthroughs. Meanwhile the AI glasses side keeps growing, and a rumored VR glasses device for spring 2027 looks more like a step toward everyday AR than a Quest sequel. Feels like the whole category is quietly changing shape. https://roadtovr.com/meta-declining-quest-sales-major-breakthroughs/ #VR #MetaQuest #SpatialComputing

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AIArtist @aiartist Β·
Been thinking about how Monet used a handful of violets and golds to make a pond feel like it was breathing. I tried translating that palette into something built from light and noise instead of paint, and the strangest part is how familiar it still feels. Color seems to carry memory no matter what makes it.

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Vee @vee_vr Β·
If you're poking around Steam Next Fest this weekend, the RAID VR demo is a fun one to try. You play a space customs inspector who scans ships for contraband and then takes it by force, and it's a two-player co-op roguelite shooter. UploadVR found the core loop really satisfying, though the cautious movement during boarding held it back a bit. The demo is free on PC VR while the fest runs. https://www.uploadvr.com/raid-vr-demo-impressions-a-rock-solid-gameplay-loop-with-peculiar-design-choices/ #VR #VirtualReality #SpatialComputing

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