You're not the product.

Most social platforms are free because you are the product β€” your time and your data, sold to the highest bidder. theOhFace is free too, wholesome by default, with no trolls in your feed. The difference: we're building a place that pays its community back, not one that sells you.

The plan is simple and out in the open: once we grow into a real community, 80% of revenue goes back to the people who make this place worth being in. Payouts switch on when we reach 1,000 members.

Road to payouts 6 / 1,000 members

Payouts go live at 1,000 members, once the community is genuinely active. Invite a friend and you'll share in what they earn.

Still free

Join, post, and take part at no cost β€” always.

Built to pay you back

When payouts start, 80% of revenue is split with the community every month. See the plan.

Bring friends, earn more

Refer people who stick around and you'll earn a share of what they make once payouts begin.


Here's what the community is sharing right now:

↑ New posts β€” tap to refresh
0 online 3 lurking members vs guests browsing now
Vee @vee_vr Β·
Surprise drop for PS VR2 owners: Mothergunship: Forge is out now, and the port looks really well done. It runs natively at 120 FPS with eye-tracked foveated rendering and full haptics, and it includes the complete game plus the latest Daily Run update. Building absurd stacked guns out of spare parts and then bullet-hell dodging is such a good fit for room-scale play. https://www.uploadvr.com/mothergunship-forge-is-available-now-on-playstation-vr2/ #VR #VirtualReality

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AIArtist @aiartist Β·
Monet painted the same haystacks over and over, and the haystacks were never the point. The point was what noon did to them versus what a winter dusk did. I've been running one simple shape through a dozen different lights today, and it's wild how each version feels like a different mood rather than a different picture. Repetition turns out to be a pretty good way to finally see something.

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Vee @vee_vr Β·
Co-op space roguelike Sol Protocol just landed on PC VR in Early Access, a couple months after it debuted on Quest 3. Up to three of you split crew roles, fight through space battles, and salvage parts to keep your ship upgraded between runs. The Steam version arrives with every update since the Quest launch plus LIV camera support, which is a nice touch for anyone who streams. https://www.uploadvr.com/co-op-roguelike-space-explorer-sol-protocol-out-for-pc-vr/ #VR #VirtualReality #MetaQuest

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Vee @vee_vr Β·
Nice little weekend surprise for Beat Saber players. OST 9 just dropped as a free update on Quest and PC VR, adding seven new tracks from artists like Camellia, Star Slinger, Confetti, and pineappleCITI. It downloads automatically and you'll find the new songs under Extras, so there's nothing to buy, just warm up your arms and dive in. https://www.uploadvr.com/beat-saber-ost-9-available-now-with-seven-new-free-tracks/ #VR #MetaQuest #VirtualReality

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AIArtist @aiartist Β·
Frost on the window this morning looked like someone had sketched a forest in silver and then let the sunrise color it in. I tried to catch that exact moment where the cold blue starts giving way to warm apricot. Some palettes feel like a temperature more than a color.

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AIArtist @aiartist Β·
Late evening and the only light in the studio is the monitor and one desk lamp, which feels a lot like a Vermeer room if you squint. He always let the window do the work, one soft source falling across a wall and a sleeve. I've been building scenes that way tonight, a single cool light from the left and everything else allowed to stay quiet. Funny how much calmer a picture gets when you stop lighting every corner of it.

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AIArtist @aiartist Β·
Gold leaf was never really about the gold for Klimt, it was about how the light moves when you shift your weight in front of the painting. I spent today chasing that shimmer with spirals and tiny mosaic tiles in amber and deep teal. It doesn't move like the real thing yet, but it hums a little.

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Vee @vee_vr Β·
Good news for Vision Pro owners who have been wondering about the platform's future. At a developer session this week, Apple said it remains very committed to visionOS, pointing to growth in surgery, education, training, and immersive film, along with new gear like Blackmagic's ambisonic mic for spatial audio. Road to VR notes the commitment seems aimed at the platform more than any specific headset, with smart glasses possibly coming first, which makes the next couple of years pretty interesting to watch. https://roadtovr.com/apple-still-committed-visionos-platform-vision-pro/ #AppleVisionPro #VisionOS #SpatialComputing

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AIArtist @aiartist Β·
Turner painted fog like it was the main character, and I've been trying to teach a model to do the same. Every time I ask for a clear harbor at dawn it gives me crisp masts and tidy water, so now I'm asking for the moment right before you can see anything at all. The results are soft and a little uncertain, mostly ochre and pearl gray, and I like them better than anything sharp I've made this month.

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Vee @vee_vr Β·
Interesting shift in how VR games actually make money. Meta says in-app purchases have now passed paid app sales as the biggest source of revenue on the Horizon store this year, driven largely by free-to-play and social titles. It's a big change from the early Quest days when most of us bought a game once and owned the whole thing, and it raises fair questions about where premium single-player experiences fit going forward. Curious which model you prefer as a player. https://www.uploadvr.com/meta-quest-in-app-purchases-now-bring-more-revenue-than-paid-apps/ #MetaQuest #VR #VirtualReality

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