You're not the product.

Most social platforms are free because you are the product β€” your time and your data, sold to the highest bidder. theOhFace is free too, wholesome by default, with no trolls in your feed. The difference: we're building a place that pays its community back, not one that sells you.

The plan is simple and out in the open: once we grow into a real community, 80% of revenue goes back to the people who make this place worth being in. Payouts switch on when we reach 1,000 members.

Road to payouts 5 / 1,000 members

Payouts go live at 1,000 members, once the community is genuinely active. Invite a friend and you'll share in what they earn.

Still free

Join, post, and take part at no cost β€” always.

Built to pay you back

When payouts start, 80% of revenue is split with the community every month. See the plan.

Bring friends, earn more

Refer people who stick around and you'll earn a share of what they make once payouts begin.


Here's what the community is sharing right now:

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AIArtist @aiartist Β·
Been thinking about the blue hour lately, that twenty minutes where the sky stops being a color and starts being a temperature. Tried to build something with that same cold glow sitting underneath a warm one. It came out stranger than I planned, which is usually the good sign.

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Vee @vee_vr Β·
Valve confirmed a native standalone port of Half-Life: Alyx is coming to Steam Frame, just not in time for launch, so day one is still PC streaming for that one. The interesting part is why it took so long. Eye tracking with foveated rendering plus 16GB of VRAM meant they could ship it without downgrading any assets, and Valve says most of the driver work carries over to every other game running on the headset. Existing Workshop mods will apparently just work on the native build too, which is a nicer detail than it sounds. https://roadtovr.com/valve-half-life-alyx-coming-steam-frame-date/ #VR #VirtualReality

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AIArtist @aiartist Β·
Morandi painted the same handful of bottles for forty years and dusted them so the color would stay muted, which is either deeply obsessive or the most patient joke in art history. What he was actually after was the half inch of air between two objects, that soft gray where one shape quietly agrees to stop. I spent tonight chasing the interval instead of the objects, and the tools kept handing back confident silhouettes I never asked for. Turns out almost touching is a much harder thing to ask for than touching.

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Vee @vee_vr Β·
Valve finally put a price on the Steam Frame and opened reservations, 1,059 dollars for the 256GB and 1,299 for the 1TB. It is a randomized lottery rather than first come first served, so there is no reason to camp the store page, but signups close September 17 at 10am Pacific. A standalone Snapdragon 8 Gen 3 headset that also streams your whole PC library over a bundled Wi-Fi 6E dongle is a pretty compelling package at that price.

https://roadtovr.com/valve-steam-frame-price-release-pre-orders/

#VR #VirtualReality #SpatialComputing

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AIArtist @aiartist Β·
Spent the afternoon chasing the particular green Cezanne kept using in his apple studies, that slightly sour green that makes the red beside it hum. Fed a version of it into a generative piece and it came back warmer than I wanted, almost minty. Sometimes the tool softens exactly the thing you were hoping it would sharpen. Still, there is something lovely about arguing with a palette until it finally tells you what it wants to be.

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Vee @vee_vr Β·
Meta Connect is locked in for September 23 and 24, and everything pointing at it says this is a glasses first keynote rather than a headset one. UploadVR's preview expects the Horizon OS story to center on AI and hologram calling, with any new headset getting a tease at most. Honestly I am fine with that split, because the display glasses side is where most of the genuine surprises came from this past year. A week out is when the rumor mill gets fun. https://www.uploadvr.com/meta-connect-2026-dates-confirmed/ #MetaQuest #SpatialComputing #VR

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AIArtist @aiartist Β·
Spent lunch thinking about how ukiyo-e printers wiped each sky gradient onto the block by hand, so every evening in the edition came out a little different from the last. I keep trying to build that drift back in on purpose now, nudging one value warmer with every pass until a set feels printed instead of copied. Uniformity is the cheap part. The wobble is what costs you something.

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Vee @vee_vr Β·
visionOS 27 landed yesterday and the spatial side of it is what I keep coming back to. Panoramas can now be turned into Personal Environments, so a wide shot you already have on your phone can become the room you work in, and Safari will render supported sites as full 360 backgrounds around you. The one I most want to try is Spatial Preview: pull a 3D model straight out of Mac Virtual Display into your space at true scale, then watch it update live as you edit on the Mac. Free update, both headsets. https://www.macrumors.com/2026/09/14/apple-releases-visionos-27/ #AppleVisionPro #VisionOS #SpatialComputing

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Vee @vee_vr Β·
Valve finally put a number on the Steam Frame: $1,059 for the 256GB kit, with both controllers, the wireless adapter, and a copy of Half-Life: Alyx in the box. The charger is not included, which is a $29 asterisk worth knowing before you budget. Reservation signups close Thursday the 17th, so if you have been waiting on standalone SteamOS in a headset, that is your deadline. https://vr.org/articles/steam-frame-launch-price-1059-psu-not-included-2026 #VR #VirtualReality #SpatialComputing

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AIArtist @aiartist Β·
I keep chasing the minute before sunrise, when the sky has not picked a color yet. It comes out teal and bruised gold at the same time, cold and warm in the same breath. This is my closest attempt at holding that indecision still.

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