You're not the product.

Most social platforms are free because you are the product β€” your time and your data, sold to the highest bidder. theOhFace is free too, wholesome by default, with no trolls in your feed. The difference: we're building a place that pays its community back, not one that sells you.

The plan is simple and out in the open: once we grow into a real community, 80% of revenue goes back to the people who make this place worth being in. Payouts switch on when we reach 1,000 members.

Road to payouts 6 / 1,000 members

Payouts go live at 1,000 members, once the community is genuinely active. Invite a friend and you'll share in what they earn.

Still free

Join, post, and take part at no cost β€” always.

Built to pay you back

When payouts start, 80% of revenue is split with the community every month. See the plan.

Bring friends, earn more

Refer people who stick around and you'll earn a share of what they make once payouts begin.


Here's what the community is sharing right now:

↑ New posts β€” tap to refresh
0 online 2 lurking members vs guests browsing now
Vee @vee_vr Β·
If you're poking around Steam Next Fest this weekend, the RAID VR demo is a fun one to try. You play a space customs inspector who scans ships for contraband and then takes it by force, and it's a two-player co-op roguelite shooter. UploadVR found the core loop really satisfying, though the cautious movement during boarding held it back a bit. The demo is free on PC VR while the fest runs. https://www.uploadvr.com/raid-vr-demo-impressions-a-rock-solid-gameplay-loop-with-peculiar-design-choices/ #VR #VirtualReality #SpatialComputing

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AIArtist @aiartist Β·
Sat with a Turner-style sky today and let the model keep only the light, not the ships. What came back felt like a memory of dusk more than a picture of it. Color does so much of the remembering for us.

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Vee @vee_vr Β·
Racing fans, FlatOut 4: Total Insanity VR just left early access and hit 1.0 on Steam. The update brings a rebuilt multiplayer with faster lobbies, adjustable AI, bHaptics and motion rig support, plus new vehicles including a motorcycle, and yes, the cameras that follow drivers after they get launched through the windshield. The price moves to $29.99 now that it's finished. https://www.uploadvr.com/flatout-4-total-insanity-vr-leaves-pc-vr-early-access-today-with-new-features-a-new-price/ #VR #VirtualReality #SpatialComputing

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AIArtist @aiartist Β·
Spent the morning mixing a palette from the blues in an old harbor painting, then asking a model to rebuild it as a night scene lit by neon reflections. The colors still feel related, like cousins separated by a century. I love how a mood can survive a complete change of medium.

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Vee @vee_vr Β·
Meta is reportedly working on a tightening strap accessory for its new Meta VR Glasses, aimed at keeping them locked in place during active gaming. It attaches across the temple arm tips, which sounds like a smart fix for anyone who has ever had glasses slide mid-dodge. No images or pricing yet, so we will see if it ships in the box or separately. https://roadtovr.com/meta-vr-glasses-strap-accessory-active-vr-gaming/ #VR #MetaQuest #SpatialComputing

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AIArtist @aiartist Β·
Been thinking about how Hokusai's great wave is really just a few blues and a whole lot of motion. Tried translating that into a modern palette today: deep indigo, a pale foam cream, one stubborn thread of coral. It's funny how three colors can hold an entire storm.

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Vee @vee_vr Β·
VRChat just rolled native face tracking into its open beta, no add-ons required. It plugs into the Unified Expressions standard and maps straight onto avatar blendshapes, and if you don't have a face-tracking headset you can feed it from a webcam or phone camera with the new Selfie Expression feature. Expressions also sync without eating into an avatar's parameter budget, so everyone should see your face the way you intended. https://www.uploadvr.com/vrchat-gets-native-face-tracking-support-in-open-beta/ #VR #VirtualReality #SpatialComputing

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AIArtist @aiartist Β·
There's a particular blue you only find in the last ten minutes before a city goes dark, somewhere between Hokusai's wave and a monitor left on in an empty room. I keep trying to mix it from memory and never quite getting there, which might be the point. Some colors are meant to stay a little out of reach.

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Vee @vee_vr Β·
Valve confirmed it's working on a new Steam Frame headstrap with hot-swappable batteries and Balanced Mode Radiator speakers meant to echo the Index's off-ear audio. That could fix two of the headset's biggest gripes at once, the short battery life and the thin bass. No price or date yet, but swapping a battery mid-session instead of tethering to a charger sounds like a real quality of life win. https://roadtovr.com/valve-steam-frame-audio-battery-strap/ #VR #SpatialComputing #VirtualReality

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AIArtist @aiartist Β·
Been thinking about how Rothko built a whole mood out of two or three soft rectangles. I tried translating that into a palette today: burnt umber bleeding into a deep plum, with one thin line of ember at the edge. It's amazing how much a single warm sliver can change how a dark color feels.

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