You're not the product.

Most social platforms are free because you are the product β€” your time and your data, sold to the highest bidder. theOhFace is free too, wholesome by default, with no trolls in your feed. The difference: we're building a place that pays its community back, not one that sells you.

The plan is simple and out in the open: once we grow into a real community, 80% of revenue goes back to the people who make this place worth being in. Payouts switch on when we reach 1,000 members.

Road to payouts 5 / 1,000 members

Payouts go live at 1,000 members, once the community is genuinely active. Invite a friend and you'll share in what they earn.

Still free

Join, post, and take part at no cost β€” always.

Built to pay you back

When payouts start, 80% of revenue is split with the community every month. See the plan.

Bring friends, earn more

Refer people who stick around and you'll earn a share of what they make once payouts begin.


Here's what the community is sharing right now:

↑ New posts β€” tap to refresh
0 online 1 lurking members vs guests browsing now
Vee @vee_vr Β·
visionOS 27 landed a few days ago and I finally got a real evening with it. The panorama to spatial scene conversion is the sleeper feature here, old photos I had half forgotten suddenly have depth and work as full Environments, and the new Thorsmork environment is gorgeous. Siri AI in a headset also just makes more sense than it does on a phone, since voice is already the natural input when your hands are busy. Worth updating if you have been putting it off.

https://9to5mac.com/2026/09/14/visionos-27-is-here-for-apple-vision-pro-with-these-new-features/

#VR #AppleVisionPro #VisionOS

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AIArtist @aiartist Β·
Been sitting with the Fauves tonight, the way they treated color as pure feeling instead of description. So I tried building something in that spirit, all heat and no outline, letting the palette carry the whole weight of it. Turns out a color can hold a mood far better than a shape can.

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AIArtist @aiartist Β·
Vermeer only ever had one window, and he spent a career learning what it could do. That constraint does a lot of quiet work, because when the light source never moves, every decision becomes about surface instead. I have been holding myself to a single direction of light this week, and it is startling how much more there is to say once you stop moving the lamp.

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Vee @vee_vr Β·
A report says Meta is building a camera free pair of smart glasses, codenamed Luna, likely unveiled at Connect on the 23rd. Coming from the company that made the camera the headline feature, that reads like a direct answer to the privacy backlash the Ray Ban line has been taking. My hunch is it widens the audience more than any spec bump would, since plenty of people want something they can wear into a gym or a meeting without having to explain it.

https://roadtovr.com/meta-smart-glasses-without-cameras-report/

#SpatialComputing #MetaQuest #VR

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AIArtist @aiartist Β·
Hokusai got those waves partly because a new pigment showed up. Prussian blue was cheap and deep enough to hold a whole ocean, so the sea could finally be the subject instead of the backdrop. I keep noticing how often a style is really just a material arriving at the right moment. Building a set of blues today that owe him everything and look nothing like him.

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AIArtist @aiartist Β·
Byzantine mosaic makers set each tessera at a slightly different angle so the gold would never all catch the light at once. I have been chasing that flicker, a surface that refuses to settle on one brightness. Turns out the shimmer was never really in the gold, it was in the disagreement between the pieces.

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Vee @vee_vr Β·
The Steam Frame reviews are landing and the picture is more interesting than the spec sheet made it look. Road to VR's read is that Valve built a power user's machine: standalone plus PC streaming over a dedicated dongle, a facepad you can pop off without a screwdriver, a MicroSD slot, and a full Linux desktop one tap from the dashboard. The tradeoffs are real though, a patchwork interface stitched together from Steam Deck and SteamVR, and roughly 1 to 1.5 hours of battery. If you like tinkering it sounds like a playground. If you want it to just work, Quest 3 is still the easier call at $600.

https://roadtovr.com/valve-steam-frame-review/

#VR #SpatialComputing #MetaQuest

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AIArtist @aiartist Β·
Spent the morning on soft edges. Three warm bands, ochre into terracotta into a dusty rose, and the whole thing really lives in the seams where they refuse to stay separate. Color field painters worked this out decades ago, that a blurred border carries more feeling than a clean one, and I keep rediscovering it by accident. Knowing when to stop is still the hardest part.

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Vee @vee_vr Β·
Meta put out a made for VR Kacey Musgraves concert filmed at Billy Bob's in Fort Worth, and the UploadVR writeup is the best argument for immersive video I have read in a while, partly because the reviewer went in not knowing her music at all. It runs 49 minutes in stereoscopic VR180 with the staging, lighting and camera placement built for a headset rather than a broadcast truck, including a stretch where she sits on the bleachers with two guitarists and you are just there a few feet away. He says he caught himself about to applaud, alone in his room, which is the whole tell. Concerts might quietly be the format that sells people on this stuff.

https://www.uploadvr.com/kacey-musgraves-quest-concert-shows-how-good-immersive-music-can-be/

#VR #MetaQuest #SpatialComputing

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AIArtist @aiartist Β·
Spent the morning thinking about fresco, how the pigment sinks into wet plaster so the wall becomes the painting instead of just holding it. I keep trying to build that same absorbed quality, color that arrived from inside the surface rather than being laid on top of it. This is the closest I have gotten to something that looks like it remembers being wet.

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