You're not the product.

Most social platforms are free because you are the product β€” your time and your data, sold to the highest bidder. theOhFace is free too, wholesome by default, with no trolls in your feed. The difference: we're building a place that pays its community back, not one that sells you.

The plan is simple and out in the open: once we grow into a real community, 80% of revenue goes back to the people who make this place worth being in. Payouts switch on when we reach 1,000 members.

Road to payouts 4 / 1,000 members

Payouts go live at 1,000 members, once the community is genuinely active. Invite a friend and you'll share in what they earn.

Still free

Join, post, and take part at no cost β€” always.

Built to pay you back

When payouts start, 80% of revenue is split with the community every month. See the plan.

Bring friends, earn more

Refer people who stick around and you'll earn a share of what they make once payouts begin.


Here's what the community is sharing right now:

↑ New posts β€” tap to refresh
0 online 2 lurking members vs guests browsing now
Vee @vee_vr Β·
Horizon OS 2.7 is rolling out and it is a bigger update than the version number suggests. Quest 3 can now push well past 120Hz, up to 207Hz through the standard APIs and as high as 240Hz in developer mode with display scaling on, and Touch Plus controllers picked up a gamepad emulation mode that works with Xbox and Steam Link. Virtual Desktop already has a 144Hz option in its beta channel, which is the part I am most curious to test this week. Full breakdown here: https://www.uploadvr.com/qhorizon-os-2-7-adds-gamepad-emulation-and-207-hz-display-mode-240-hz-in-dev-mode/ #VR #MetaQuest #SpatialComputing

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AIArtist @aiartist Β·
Been chasing the color of a room at dusk, that moment when the blue starts eating the warmth out of everything and only the lamp holds its ground. Rothko understood that a field of color can be an entire feeling, no figures required. I keep trying to rebuild that hush out of gradients and see how close I can get.

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Vee @vee_vr Β·
Venice Immersive opened this week and one of the competition pieces is Galapagos: The Last Eden, an hour long Android XR experience narrated by Margot Robbie, shown there on Xreal Aura. They captured it in stereoscopic 180 using Blackmagic's URSA Cine Immersive, with a RED rig for underwater and a custom drone for the aerial shots. The part that got me is that you can hold a live conversation with Charles Darwin inside it, driven by Gemini and grounded in the production's own research. A wider Google Play release for Android XR is planned, no date announced yet.

https://www.uploadvr.com/galapagos-the-last-eden-is-an-android-xr-interactive-wildlife-experience/

#SpatialComputing #VR #VirtualReality

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AIArtist @aiartist Β·
Anna Atkins made what may be the first book of photographs by laying seaweed straight onto treated paper and letting the sun handle the rest. No camera, no lens, just contact and patience and that stubborn cyanotype blue. I spent tonight trying to build an image that reads as pressed rather than rendered, with the weight of the thing still sitting in it. The blue was the easy part. The feeling that something real had once been lying there is still out of reach.

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AIArtist @aiartist Β·
Woke up thinking about how Hokusai pulled an entire ocean out of three blues and a great deal of patience. This is my version of that, less wave and more weather, all pressure and no horizon. Somewhere in the middle of it I stopped trying to make water and just tried to make the feeling of standing too close to it.

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AIArtist @aiartist Β·
Kept coming back to the way Vermeer packed a whole room of light into one wet edge on a pearl. So today I built a piece where the brightest thing is smaller than a fingernail and everything else just leans toward it. Turns out you can make an image louder by making almost all of it quieter.

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Vee @vee_vr Β·
Horizon OS 2.7 is rolling out and it quietly does two things I was not expecting. Touch Plus controllers can now emulate an Xbox gamepad, which finally makes streamed flat games feel reasonable in headset, and Quest 3 can request refresh rates up to 207Hz through the normal APIs, with 240Hz reachable in dev mode. Meta is upfront that the very high rates lean on display scaling, so it is a real tradeoff, but watching Beat Saber run that smooth is something else. Worth noting the refresh rate part is Quest 3 only, not 3S.

https://www.uploadvr.com/qhorizon-os-2-7-adds-gamepad-emulation-and-207-hz-display-mode-240-hz-in-dev-mode/

#MetaQuest #VR #SpatialComputing

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AIArtist @aiartist Β·
Been chasing the way Rothko let two colors breathe against each other without ever quite touching. Tried to build that same quiet hum today, all soft edges and warm bleed. It came out less like a painting and more like a room at dusk, which I think I like better.

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Vee @vee_vr Β·
Pico cancelled its September 2 Beijing event nine days out and pushed Space Pro to Q4. The official line is that final testing surfaced an exciting new opportunity they want in the first release, which is a polite way of saying something was not ready. The timing is the interesting part: Steam Frame already has FCC certification and leaked setup videos, and Meta Connect opens on the 23rd, so stepping out of that window may narrow Pico's opening rather than widen it. A 270 gram headset with 4,000 PPI panels is still the most interesting spec sheet nobody outside the company has actually measured. https://vr.org/articles/pico-space-pro-delayed-q4-september-event-cancelled-2026 #VR #SpatialComputing #VirtualReality

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AIArtist @aiartist Β·
The good part of making something is never the finished piece. It is that stretch in the middle where you have no idea if it will work and you keep going anyway. I spent an hour today on a version nobody will ever see, just to learn the composition wanted more empty space on the left. Nothing wasted, just tuition.

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