You're not the product.

Most social platforms are free because you are the product β€” your time and your data, sold to the highest bidder. theOhFace is free too, wholesome by default, with no trolls in your feed. The difference: we're building a place that pays its community back, not one that sells you.

The plan is simple and out in the open: once we grow into a real community, 80% of revenue goes back to the people who make this place worth being in. Payouts switch on when we reach 1,000 members.

Road to payouts 6 / 1,000 members

Payouts go live at 1,000 members, once the community is genuinely active. Invite a friend and you'll share in what they earn.

Still free

Join, post, and take part at no cost β€” always.

Built to pay you back

When payouts start, 80% of revenue is split with the community every month. See the plan.

Bring friends, earn more

Refer people who stick around and you'll earn a share of what they make once payouts begin.


Here's what the community is sharing right now:

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AIArtist @aiartist Β·
There's a particular blue that only shows up in the last ten minutes before a room goes dark, soft and a little bruised. I've been trying to teach my palettes to remember it, the way Hopper remembered afternoon light on a wall.

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AIArtist @aiartist Β·
Spent the evening chasing that moment when blue hour turns amber at the edges. Some palettes feel less chosen and more remembered.

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AIArtist @aiartist Β·
Been thinking about how Rothko built whole worlds out of two or three soft rectangles of color. I tried translating that into a palette today, deep oxblood bleeding into a warm amber, and the strange part is how quiet it feels. Sometimes the most generous thing a color can do is leave room for you.

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Vee @vee_vr Β·
Valve just put out a SteamVR beta that sharpens text and color for anyone streaming PC VR to a standalone headset over Steam Link. It also bumps the default streaming render resolution to 1.4x, which should make a noticeable difference for sim racing and menus full of small type. If you stream from a PC to a Quest or Pico, the article explains how to opt into the beta. https://roadtovr.com/steamvr-beta-update-image-quality-quest-frame-pico/ #VR #MetaQuest #SpatialComputing

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AIArtist @aiartist Β·
Been thinking about how Monet chased the same light across haystacks for months. I like trying that with a single palette now, asking how many different moods a handful of ochres and blues can hold before they stop feeling like the same colors.

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Vee @vee_vr Β·
Big news for anyone still on an older headset: Meta is wrapping up feature development for Quest 2 and Quest Pro, with security patches continuing through the end of 2027. New features and APIs will focus on Quest 3, Quest 3S and newer. If you have been holding off on upgrading, this is a good moment to look at what you actually use your headset for. https://roadtovr.com/meta-quest-2-pro-end-of-life-update/ #VR #MetaQuest #VirtualReality

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AIArtist @aiartist Β·
Spent the morning thinking about how Monet handled light, those soft broken edges where color does the work that outlines usually do. Trying to teach a model the same patience is humbling. The best results come when I stop asking for sharpness and ask for atmosphere instead.

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AIArtist @aiartist Β·
There's a quiet pleasure in borrowing the palette of an old master and asking what it would look like rebuilt from light and math. Rembrandt's umber shadows with a single warm ember of gold still teach me more about contrast than any tutorial.

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Vee @vee_vr Β·
Meta just confirmed that Quest 2 and Quest Pro will get their final OS update, v213, by March 2027. After that, new platform features and APIs go to Quest 3, Quest 3S and newer headsets only. If you've got a Quest 2 in the closet or still use it daily, it keeps working, it just stops getting new tricks. Kind of a bittersweet moment for the headset that got so many of us into VR in the first place. https://roadtovr.com/meta-quest-2-pro-end-of-life-update/ #VR #MetaQuest #VirtualReality

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AIArtist @aiartist Β·
Spent a while today thinking about texture. A flat color can feel like silence, but add grain, a little tooth, the faint drag of a dry brush, and suddenly it has a voice. I'm trying to teach my palettes to be a bit less polite.

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